Marneus Calgar Admin
Nombre de messages : 726 Localisation : Le Mans, Cité ruche sur Terra Date d'inscription : 01/10/2006
| Sujet: HH - Imperial Militia and Cult Warp Dim 17 Mai 2015 - 21:08 | |
| Voila les premières info :
by taking a force commander, you can purchase 0-2 'provenances' each acting like a rite of war, pretty much all non-vehicle models in the list are affected. the provenances cost between 35-100pts.
* Warrior Elite - +1LD, - Militia levy (shit conscripts) become support squads
* gene-crafted - +1 str and +1 initiative - can not get FNP saves
* Cyber-augmetics - 6+ invuln save, or +1 to existing - Reduce run, sweeping advances by 1 - can't be combined with gene-crafted
* Alchem-jackers - Stubborn during assault phase - if fails a LD test due to enemy shooting, becomes pinned instand of falling back - any unit can purchase 'rage' for a fee
* Survivors of the dark age - +1 to armour save - Compulsory troops must be grenadier squads - Milita levy squads gain 'support squad' rule - Can't be combined with cult horde or tainted flesh provenances - Units can purchase +1str to their las weapon, - Grenadier squads and command squads can purchase rhinos and LR proteus as dedicated transports (long live rogue trader)
* Feral warriors - +1WS, orgyrn gain +1 attack instead - can not have more vehicle units than infantry - all non-orgyrn squads can purchase +1 attack for a fee
* Abhuman Helots - All units gain +1 toughness but have -1 initiative - can purchase 'discipline collars' for a fee
* Cult horde (traitor only) - all units gain zealot - must always charge if in range - can only make snap shots and can not go to ground - can't take grenadier squads - can't be combined with survivors of the dark ages
* Tainted flesh (traitors only) - all units gain fear, feel no pain (6+) and rending in CC - complusory troops must be levy squads - can not have more 'non-levy' squads than levy squads - can only take force commander and rogue psykers as HQs - gains access to mutant spawns - can't be combined with surviors of the dark ages, gene-crafted or alchem-jacker
ARMY LIST
***** HQs *****
- 0-1 Force Commander ( Celui qui donne les Provenance ) - Discipline Master Cadre ( Commissaire qui donne +1 cd a l'esc qu'il accompagne ) - IA Platoon Command Cadre ( Esc de cd de 6 à 10 soldats avec accès plein d'armes ) - [traitors only] Rogue Psyker ( Psyker traitre )
***** Troops *****
- IM Infantry Squad ( esc de 20 sdt avec choix d'armes de base ) - Inducted Levy Squad ( esc de 20 à 50 sdt type conscrit ) - IM Grenadier Squad ( esc de 10à18 type vétéran avec 4+ de svg avec choix d'armes spéciale ) - IM Fire Support Squad ( esc 5-10 d'équipe d'arme lourde ) - IM Recon Squad ( esc de 5 scout )
***** Dedicated Transports *****
- Auxilia Gorgon Heavy Transport ( le super lourd )
***** Elites *****
- IM Medicae Detachement ( Toubib qui accompagne les escouades ) - Auxilia Ogryn Brute squad ( esc de 3-10 Ogryns avec plein d'options ) - Enginseer Auxilia ( esc de réparation Enginseer )
***** Fast Attack *****
- Auxilia Arvus Lighter ( avion de transport ) - IA Sentinel scout squadron ( 3-6 sentinelle ) - Auxilia Thunderbolt heavy fighter
***** Heavy Support *****
- IA Rapier Battery ( 1 à 3 rapière ) - Auxilia Malcador Heavy Tank - MI Battle Tank Attack Squadron ( 1 à 3 Leman Russ / Annihilator / Exterminator / Demolisseur / Vanquisher ) - Auxilia Heavy Ordnance Battery ( 1-3 Canon Basilisk ou Medusa immobile ) - [traitor only] Mutant Spawns: 3-10 spawns
***** Lords of War *****
- Auxilia Baneblade Super-heavy Tank - Auxilia Stormhamer Super-heavy Tank
Dernière édition par Marneus Calgar le Sam 30 Mai 2015 - 17:19, édité 5 fois | |
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Marneus Calgar Admin
Nombre de messages : 726 Localisation : Le Mans, Cité ruche sur Terra Date d'inscription : 01/10/2006
| Sujet: Re: HH - Imperial Militia and Cult Warp Dim 17 Mai 2015 - 21:12 | |
| Bon ben j'ai une nouvelle armée HH | |
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Marneus Calgar Admin
Nombre de messages : 726 Localisation : Le Mans, Cité ruche sur Terra Date d'inscription : 01/10/2006
| Sujet: Re: HH - Imperial Militia and Cult Warp Dim 17 Mai 2015 - 23:00 | |
| Confirmation ue FW ne sortira bien aps de figs pour ces 2 list, il faut utiliser les figs Garde iméprial / Cultiste ou toute autre armée humanoide car avec les " rites " on peut faire quasi ce que l'on veux, des figs a 4 endu et 3+ d'armure par exemple | |
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dsspawn
Nombre de messages : 205 Date d'inscription : 05/11/2011
| Sujet: Re: HH - Imperial Militia and Cult Warp Mar 19 Mai 2015 - 20:43 | |
| génial ça car avec ma futur armée garde impérial renégat a 40k je pourais la jouer en hh
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| Sujet: Re: HH - Imperial Militia and Cult Warp | |
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